presented with Theatre Works
12 October 2018Theatre Works
to 14 October
Everyone sits in a white plastic chair that let us swivel all the way around; I don't trust anyone who doesn't spin around as soon as they sit down. We're on the four sides of a rectangular stage covered in beige shag carpet, but the virtual reality headset waiting for us is far more interesting. Frogman is theatre made using VR.
But it starts on, and regularly goes back to, the stage – eyes need rests – where 35-year-old Meera (Georgina Strawson) is being questioned about the 1995 disappearance of her classmate Ashleigh. Meera still lives next to the Great Barrier Reef, where its assumed the girl drowned. As the evidence on cassette tapes is played, she remembers the sleepover she was having with her friends on the night divers searched for Ashleigh's body.
UK company curious directive self describes as "theatre through the lens of science". Led by artistic director Jack Lowe, the small company works with new people and organisations on every project, including the Brisbane Powerhouse for the 2017 development of Frogman.
The VR experience takes us into Meera's bedroom, with its beige shag carpet, and into the reef as the divers look for Ashleigh before the coral bloom destroys visibility. The combination of scratchy tape evidence feels perfect with the VR footage that's always a little bit blurry; its not-quite-focus feels like being in the faded memory with her.
The technology is fascinating – I reached out to touch things – and there are times when it takes us deeply into the world, but the story doesn't always take advantage of the technology. When the mystery story hints at magical realism, there's a possibility of diving into a world where children can breath under water and fire coral burns. We don't, and the story may be just as strong if played out only on the stage.
Technology is incredible and this early step into VR in theatre is an exciting beginning.
PS. My set stopped working twice, so I got to see the more fascinating spectacle of a room of people spinning in their chairs and reaching out to people who weren't there.